whatsub82@gmail.com
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Objective
• To obtain 3d artist position in the game and film industry.
Specialties
• Digital skills in modeling(high-rez/low-rez, organic/hard surface), sculpting, and texturig
• Traditional skills in drawing and sculpting
• In depth knowledge of anatomy
Software Expreriences
• Substance Painter & Designer / Mari / Modo / Maya / 3ds Max / Zbrush / Knald / Quixel Ddo / Photoshop
Education
• 2008 ~ 2011 - Academy of Art University, San Francisco, BFA in 3D modeling.
Experience
• June 2014~Current : id Software
• Apr. 2013~ May 2014 : Zindagi Games
• Mar. 2013~Apr. 2013 : Supervillain Studios
• Oct. 2012~Dec. 2012 : Electronic Arts(Modeler)
• Jun. 2011~Oct. 2012 : NC soft Paragon Studios(Character Artist)
• Oct. 2011 : Published 2nd Zbrush 4 tutorial DVD in Korea
• Jun. 2011 : Published Zbrush 4 tutorial DVD in Korea
• 2010 : Korea Zbrush Contest awarded
• 5.1.2010~8.30.2010 : Funk1ind Animation Studio Internship(Environment Texture Artist)
• 2009~2010 : President of Academy of Art University Korean Student Association
Release Title
• Quake Champions(2017)
• Doom VFR(2017)
• Wolfenstein 2 (2017)
• Doom(2016)
• City of Heroes Freedom(2011)