Resume

Sup Choi

whatsub82@gmail.com


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Objective

• To obtain 3d artist position in the game and film industry.



Specialties

• Digital skills in modeling(high-rez/low-rez, organic/hard surface), sculpting, and texturig

• Traditional skills in drawing and sculpting

• In depth knowledge of anatomy






Software Expreriences

• Mari / Modo / Maya / 3ds Max / Zbrush / Xnormal / Knald / Ddo / Substance Painter / Crazybump / Photoshop / Illustrator / Painter



Education

• 2008 ~ 2011 - Academy of Art University, San Francisco, BFA in 3D modeling.


Experience

• June 2014~Current : id Software



• Apr. 2013~ May 2014 : Zindagi Games



• Mar. 2013~Apr. 2013 : Supervillain Studios


• Oct. 2012~Dec. 2012 : Electronic Arts(Modeler)


• Jun. 2011~Oct. 2012 : NC soft Paragon Studios(Character Artist)



• Oct. 2011 : Published 2nd Zbrush 4 tutorial DVD in Korea

• Jun. 2011 : Published Zbrush 4 tutorial DVD in Korea

• 2010 : Korea Zbrush Contest awarded

• 5.1.2010~8.30.2010 : Funk1ind Animation Studio Internship(Environment Texture Artist)

• 2009~2010 : President of Academy of Art University Korean Student Association



Release Title

•  Doom(2016)



•  Quake Champions(2017)




•  Wolfenstein 2 (2017)



City of Heroes Freedom(2011)